The closed beta available for Android device is not a live version and may differ with the future finalized version that's ready to be released publicly, along with the update for iOS version. Due to this, any pages shouldn't have any information come from closed beta version except having a discussion in Special:Forum!
+ The launch date will be July 7th 2017, given this post!
please send an email to email@example.com with the subject "Android 1.0 testing", and we'll add you to the closed beta! currently it's Android only, but soon we'll open up testing for iOS devices as well. you'll get a bunch of gems to play with, but your progress will NOT be saved and only the first 30 levels are working at the moment.
once you get it, PLEASE take screenshots and give us your phone model, it would help immensely in testing different phone resolutions! we look forward to your feedback, and thanks for all the patience.
this year, Rainbowtail has won two international and regional awards for best game, which we're pretty proud of. ^__^ it's all thanks to everyone's feedback and support!
Herbling, Rockling, Dewling, unknown fish-like Gemling, and unknown mushroom-like Gemling (probably plus last 3 Gemlings excluding Quiroro) are introduced as evolution material. The first three can be found in the Material Quest that only drops one of each, located in certain zones (Mellow Meadow, Driggle's Cave and Pondside for each).
New objects, enemies introduced.
New portraits for some NPC has introduced.
Most Gemlings available in this beta version now gains their own animated sprite.
What's changed in this version:
Some Gemlings has different blast radius and mainly the stats. We'll take out once it's done.
Along with above material Gemlings has introduced, the evolution recipe no longer same with the current version in iOS. However, the 1st stage Champion Gemlings or 2nd stage Very Rare Gemlings still require the 1st stage of Soul Gemling along with some of said evolution materials.
Tutorials and story scripts in some levels has changed.
The Spirit Costs no longer be fixed for a whole stage and instead, now gains 1-2 additional costs per evolution, started from 1.
The player can restore the Rainbow gradually upon clearing the zones, without any known event scripts and effect.