Gems are the movable objects found in gameboard of Rainbowtail (Game).
Overview
As the Rainbowtail (Game) is based on/inspired by the match-3 puzzle game Bejeweled, the gems are typical objects can be matched in 3 or more and have the most important role rules a whole gameboard.
Each gem-matching requires 1 Move (if matched properly) and can deal one damage to adjacent obstacles, Enemies or Brick Golem. Gems also can clean Dark Sludges by matching gems inside of it.
If the gems are matched in special form, this will result in summon a Gemling. See this for more information.
After the player cleared a level, the Gemlings will gain gems(exps) to leveling themselves up until they hit to max. level(5), the amount of the gems can be increased by how many gems cleaned in that game. For example, a Grass Gemling will gain 50 gems if the player cleaned 50 green gems in total.
Trivia
- The visual design of all 6 gems were changed after the legacy version 2.1.
- After the legacy version 2.8.3, the hue of gems has been tweaked and gained the bold outline from the second gem designs. The shadow on gems also has been changed into three-dimensional bottom shadow from two-dimensional drop shadow.
- The marking on each 6 platforms for Team and gems appear in Randomizing/Re-shuffling are based on the first gem designs, inspite of these no longer be used after the legacy version 2.1, including the legacy version 2.8.5 and live version.
- Likewise, the gems appears in the Results are based on the second gem designs.
- In legacy version, the Brick Golem receives 5 damage instead of 1.
History
launch - 2.0.1 | 2.1 - 2.8.2 | ||||
2.8.3 - |
launch - |